﻿using System.Reflection;
using System.Resources;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Windows;

/* General Information about an assembly is controlled through the following 
 * set of attributes. Change these attribute values to modify the information
 * associated with an assembly. */

[assembly: AssemblyTitle("IntergalacticPhotoshop GUI")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("IntergalacticPhotoshop GUI")]
[assembly: AssemblyCopyright("Copyright ©  2011")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]

/* Setting ComVisible to false makes the types in this assembly not visible 
 * to COM components.  If you need to access a type in this assembly from 
 * COM, set the ComVisible attribute to true on that type. */

[assembly: ComVisible(false)]

/* In order to begin building localizable applications, set 
 * <UICulture>CultureYouAreCodingWith</UICulture> in your .csproj file
 * inside a <PropertyGroup>.  For example, if you are using US english
 * in your source files, set the <UICulture> to en-US.  Then uncomment
 * the NeutralResourceLanguage attribute below.  Update the "en-US" in
 * the line below to match the UICulture setting in the project file. */

/* [assembly: NeutralResourcesLanguage("en-US", UltimateResourceFallbackLocation.Satellite)] */

[assembly: ThemeInfo(ResourceDictionaryLocation.None, ResourceDictionaryLocation.SourceAssembly)]

/* Version information for an assembly consists of the following four values:
 * 
 * Major Version
 * Minor Version 
 * Build Number
 * Revision
 * 
 * You can specify all the values or you can default the Build and Revision Numbers
 * by using the '*' as shown below:
 * [assembly: AssemblyVersion("1.0.*")] */

[assembly: AssemblyVersion("1.0.0.0")]
[assembly: AssemblyFileVersion("1.0.0.0")]
